Sunday, March 2, 2014

Skill Hit Increase from Other Skills

This script makes it possible for a skill to have other skills' effect as extra hits. These extra hits are calculated separately.

Download here.

Installation

Put this script below ▼ Materials and above ▼ Main Process. If there are scripts that overwrite the aliased methods listed in the script, put this script below those scripts.
If you use scripts that aliases use_item in Scene_Battle, you'll want to put this script above them. If you use Yami's BattleSymphony, put this script below Yami's.

Usage

Tag a skill with any of the specified notetags:
<hit inc: x>
<hit inc: x, x>
where x is skill ids you want the skill to add to damage and effect to. When the actor or enemy has the listed skills, the original skill will gain hits from them.
<hit inc always: x>
<hit inc always: x,x>
this will make the skill will always gain hits from the listed skills, even if the battler utilizing said skill doesn't have them.

Example:
<hit inc: 51, 55>
will add fire and ice to hits. When the notetag is put to Attack skills, all battlers who knows Fire or Ice will gain extra hits from their attacks.

Note that for actors, said actor needs only to have the listed skill for hit increase to work, but an enemy need to have the skill listed in Actions List and met the conditions there. The priority of the skill does not matter.
Also, please do not self-reference or make looping references. Doing so will make endless loops, and the game will throw a Stack Level Too Deep error.

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